![]() Another huge challenge was to make Mathius’ clothes tear apart during the transformation, so they precut the clothing using the tyFlow simulation plugin for 3ds Max.The devs created BlendShapes, a tool used for blending one model into another by creating a target shape for it, and then made Dynamic Masks in Houdini to blend Captain’s human and Necromorph models into a single animated one.One of the main issues was to make Captain Mathius’ model geometrically change shape, so the team used a rig in Maya to make the asset grow in size by scaling it and aligning the two models (human and Necromorph) to match each other.So here is how they managed to remake this scene: ![]() The studio’s character artist named Leo confirmed the Captain transformation sequence was a big challenge for the team. The transformation sequence from the Dead Space remake (2023) Especially the part where Mathius’ clothes are torn apart as he morphs into a monster. ![]() The scene looks even more impressive compared to the original Dead Space released in 2008. The transformation sequence from Dead Space (2008) The entire sequence is like 10 seconds long, but the amount of detail and the fact that it works in-engine makes people wonder how EA Motive executed it technically. One user asked about an impressive scene where Captain Mathius gets infected and transforms into a Necromorph. On February 3, the team behind the Dead Space remake held an AMA session on Reddit (spotted by New Blood Interactive’s Dillon Rogers).
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